Free Surf Server Settings

Dieses Thema im Forum "Allgemeiner Talk" wurde erstellt von Skillhack, 24. Oktober 2018.

  1. Skillhack

    Skillhack Ehrenmitglied

    Registriert seit:
    21. April 2017
    Beiträge:
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    Zustimmungen:
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    Falls jemand zur Abwechslung einen Surf Server machen möchte:

    Surf Server Config
    ---------------------------------------------------------------------------------------------------
    sv_accelerate 7
    sv_airaccelerate 9999
    sv_clamp_unsafe_velocities 0
    sv_timebetweenducks 0
    sv_enablebunnyhopping 1
    sv_autobunnyhopping 1
    sv_staminamax 0
    sv_staminajumpcost 0
    sv_staminalandcost 0
    sv_staminarecoveryrate 0
    sv_accelerate_use_weapon_speed 0
    weapon_air_spread_scale "0.00"
    mp_free_armor 1
    sv_mincmdrate "102.4" //set depending on your tickrate! ( 64, 102.4, 128 )
    sv_maxcmdrate "102.4" //set depending on your tickrate! ( 64, 102.4, 128 )
    sv_minupdaterate "102.4" //set depending on your tickrate! ( 64, 102.4, 128 )
    sv_maxupdaterate "102.4" //set depending on your tickrate! ( 64, 102.4, 128 )

    sv_airaccelerate 9999
    // makes surfing possible. The higher value, the better.
    Some servers believe using a low airaccelerate makes surfing harder. Sure for a skill surf server with stages and linear maps. Combat surf on the other hand, is a fast pased mode with arena based maps. There should be no boundaries on how sharp a turn you wish to make.
    People that tend to hold down crouch while turning will also be struggling on low airaccelerate. Keep it at max!

    sv_accelerate 7
    // acceleration from no walk to full speed walking.
    sv_accelerate is not super important, but this is to make the players start off faster. People will be able to notice this and feel it refreshing compared to the MM standard of 5.

    sv_clamp_unsafe_velocities 0
    // Old known CS:GO surf bug that caused push triggers to reverse.
    Push triggers are fx platforms that boosts the player forward. When being jumped on, the player will be boosted in the oppersit direction or simply just stop. Use this command to prevent this.

    sv_timebetweenducks 0
    From Valve's update blog. http://blog.counter-strike.net/index.php/2016/10/16312/
    – Added a 0.4 second cooldown to the crouch button to reduce the visual noise from spamming crouch in the air.
    — This is tunable via the convar sv_timebetweenducks.

    sv_enablebunnyhopping 1
    Makes bunnyhopping consistant compared to the RNG defaults from Matchmaking standards.

    sv_autobunnyhopping 1
    ( Optional ) If you're going to use autobhop on your server, i HIGHLY recommend using Valve's ConVar for this. There will not be the same latency problem for players with higher pings and this will also cause less performance for your servers comparing it to plugins.

    sv_staminamax 0
    sv_staminajumpcost 0
    sv_staminalandcost 0
    sv_staminarecoveryrate 0
    Stamina commands that does not conflict with with jump resets. Good to have if you don't allow autobunnyhopping. Reminds slightly of the croutch spam delay once you do it too many times. The commands are good to have, and i recommend you set these values.

    sv_accelerate_use_weapon_speed 0
    ( Optional ) Removes the slow walking on all weapons. Makes it feel like you're running with your knife out at all times. So no more slow walking with a Negev. This can help speeden up the boring rounds being played out on the ground.

    weapon_air_spread_scale "0.00"
    // sets the weapon air spread back to how it originally was.
    Remember when you could jump shoot with scout easily? Where shotguns always hit precise in the air? Well Valve added air spread patterns too. Setting this to 0 puts the value back to how they originially were, and makes it easier to hit in the air. This is not to be compared with Nospread!

    mp_match_end_changelevel 1
    //Important, forces map to reload
    If you're running a server that only runs 1 map. Fx surf_greatriver_xdre4m, or surf_ski_2_GO, this command forces the map to change after the maptime. Some servers are having trouble with lag, because the cache are building up from no refreshes.
    ---------------------------------------------------------------------------------------------------
    Provided by BReeZ

    https://pastebin.com/VC1mWPTu

    Vielleicht ergibt sich ja etwas neues :rolleyes:

    Viel Spass.
     
    RIL3X gefällt das.

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